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1996
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snc_lbd2.arj
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1996-11-03
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-=> LBD2 Information file <=-
General
-------
Little Big Demo II was done by Pinker of SANCTION for the Wired '96.
It place first out of 12.
Special thanks in alphabetical order :
Andreas Mautsch (beta testing)
Christian Cohnen (blob algorithm, additional coding)
Christian Rattat (LZSS77 packing algorithm)
Christoph Brandtner (source support)
Stephanie Schepers (moral and food support ;-) )
and all other SANCTION dudes for supporting this product !
Demo controls
-------------
<Esc> stops the intro.
<Tab> jumps to the next part :-)
Specials
--------
- Every part fades in and out.
- No pure red, green or blue color palettes are used.
- Most of the parts are interrupt timed.
- The unpacked size of the intro is only 4636, because the source is
highly optimized for size (and unfortunately not for speed ;-)).
- The unpack header is 250 bytes. We use a dynamic LZSS77_ari packing
algorithm using 8 bit fixed pointers.
System requirements
-------------------
WARNING ! LBD2 uses an extremly aggressive memory management, so give
approx. 400 Kb of free and fresh conventional memory to it !
There should be no probs running it with Win95, though :-)
Your computer needs at least 100Mhz pentium horse power.
You can use it with any soundcard but You wouldn't hear any
kind of music :-(
Technical stuff
---------------
Part 1
Simple zoomer & smoother, random placed dots and a system-font logo on
a sine-curve.
Part 2
REAL phongshading with one moving lightsource and an illuminated
bumped background.
The logo consists of 1920 triangular faces and is calculated with a
3D-Blob-Mesh algorithm. The systemfont was not used to avoid distorted
characters on alien fonts.
Part 3
Another 3D-Blob-Mesh logo.
The logo is smoothed.
LBD2 means Little Big Demo 2.
Part 4
2D-Blob routine with 8 negative and 8 positive moving blobs.
Part 5
Well :-)
Guess, how it is done.
Hint: it is a highly mathematical thing called 'texture fractal'.
Part 6
Simple tunnel with colors instead of a texture.
Part 7
Environment shading with a great particle fire,
first coded by flap of capacala.
Greetz
------
#include <include/greets.lst>